Ok so I am working on a very old project, but I am giving it some much needed TLC. So now that I am a little more comfortable in Mental Ray, I want to make him nice looking.
So ignore how smooth and plain he is, I am working with a nice displacement in Zbrush this weekend, and I feel that a lot of my shaders detail will come from that. But none the less, I want a basic material built so I can be ready.
My gut told me to use a SSS shader, and I picked the Miss_Fast_Simple_maya…I think I can see some scatter, but I keep getting some odd issues. The main one is the washed out grey look. I would rather stop now and ask CGS than try and mess with unknown settings…WHAT DID I DO WRONG???

So I set that aside and started to do some research…I remembered some amazing PFX work a few years back and found the old thread.
http://forums.cgsociety.org/showthread.php?f=87&t=802677&page=2&pp=15
So I have yet to paint my reflectivity map, so I just lowered the settings for now b/c it looked like green chrome…even more so than this image below.

So guys, point me in the right direction. What baseline shader should I use to give that semi translucent plant look?

