I’m a director interested in moving out of the storyboard realm into a more involved animatic.
Ultimately, I’d like to be able to build shots like some of Blizzard’s work from '97-98, on their Starcraft cinematic sequences - the basics of the shot were all there, but not the hi-res photo-real quality of their more recent cinematic work.
Looking for something to really help create the feeling of the show (not like FrameForge). Would it be advisable to just bite the bullet and spend a few months learning Maya, or are there other programs out there that are a better fit?
Thanks in advance for any thoughts!