Hi there,
I am wanting to begin to character model in C4D but don’t know where to start and cannot really find any step-by-step guides that focus on what I want to do. I am looking to work between C4D and zBrush 4, I am after opinions and tips to help me get this off the ground as this is something I haven’t ever tackled before. In your opinions what are the best practices for:
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Building the base human mesh, i.e is it good to use one of C4D humans as a start or better to box model then ‘pull-and-push’ in zbrush?
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How to go about creating clothing?? i.e use Clothilde and ‘pull-and-push’ in zbrush or sculpt the clothing (in my case a suit jacket) in zbrush from the base mesh. (meaning when its back in C4D the body and clothing will be one mesh)
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How to rig?! (this is a big one!) I have limited exposure to rigging in C4D and nothing beyond 3DKiwi’s R10 Rigging Tutorials, where and what should I be looking for in google?! Is there already a solution that auto-rigs/auto-weights human bipeds?
I have been in and out of C4D Cafe/Amazon/Google/Waterstones looking for guides on “character creation from the ground up” but cant find a ‘course’ that will help me learn. Any pointers would be great!
Thanks,
Phil
