Beginner friendly 3D scene software?


#1

A quick background is that I occasionally have the interest for creating 3D scenes with 3D character models for the fun of it. As well as when I want to build a scene in 3D to see what it looks like. To pose people models into scenes. Essentially I’m writing a novel and sometimes want to have a rough idea of how a scene might look in a 3D space. Though with the 3D software the option of bringing additional people models and items into the software and the scenes.

I’m totally fine with paying creators in online market places to make use of their 3D people character models and peripherals (clothing items, etc.), and poses (because creating character models and rigging them is not something I have spare time for. Extreme kudos for creators who do that!).

I’m asking here, because several months ago I learned about and tried the Reallusions iClone and Character Creator studio software that was available for a free trial. I liked it and during the trial saw it was on sale, so I purchased it. Only to then learn that the software required an upgrade for one aspect and another upgrade for another aspect. And so on.

I’m hoping someone can recommend a 3D software program with the beginner ease of what the iClone and Character Creator made available. But a software suite that has a more up front and reasonable one time pricing model. Where a person isn’t constantly restricted by a pay wall.


#2

Hi,

Have you tried DAZ?

Kind regards
Tiles


#3

I’ve heard that Daz is extremely complicated to learn.


#4

Daz is incredibly simple. You’ll be up and running with it in a few hours - if that.

It can get expensive tho with the asset purchases - but there are often really good deals and sales on.


#5

Thanks, Pyke! And again you also, Tiles!

I’ve been looking into Daz3D more and the fact that it’s free to use for regular people and the software itself only costing money for indie developers and companies. That definitely makes it more interesting.

Also I’ve been looking at the assets in the marketplace, some look really professionally developed, others less so. But also while some are on the expensive side, I do see that many are on sale even the professional made ones. So that’s definitely cool!

I’m going to look into the tutorials to get a sense for how to pose assets. With a bit of success I may be able to just scrap the iClone and Character Creator software. Which I suppose I might as well anyway, because despite the money I spent on those, I can’t really use it for much without the additional purchases.


#6

I don’t know what you want to do exactly but I do have a few thoughts based on your questions…
I started with Poser because I did not want to model people. I wanted to model sci-fi type stuff, mechs, ships, and things like that and initially wanted figures for sense of scale. At the time I found it very difficult to get my models into Poser. I had to learn which formats to use, how its materials worked, how the grouping tool and joint editor worked. I sometimes even suspected that this had been made deliberately difficult, so as to encourage me to purchase assets rather than create them myself. As I learned to work with Poser, it changed hands several times while also maturing significantly. It became much easier to make and modify figures for example, and over time I came to better understand how Poser itself worked internally.
Of course Daz Studio only exists because Daz, having seen Poser languish while between owners, needed to insure there was a platform to host the content they had made a business providing. Studio is now better than Poser in many areas, but not all…
I also got on board with iClone, and I did (and sometimes still do) feel like they have mastered the art of nickel and diming their users but the reality is that someone has to make these things and not everyone is going to need or use all of them. What they provide is very well implemented, and I do prefer the direction they have gone (dynamic, real-time, GPU-based) to what Daz Studio and Poser offer.
There is no make art button. It really doesn’t get any easier than these programs. The more you rely on pre-made assets the harder you will have to work, the more clever you will have to be, to make something that stands out from everything else. Those assets are great to flesh out a world, but the most important elements - your main characters, settings, vehicles etc. - should be unique to your production. Changing textures on an item can only change it so much. The trick to using all three of these programs to their fullest is leveraging what is provided in the marketplace(s) and then deciding which things you can (or must) make yourself.
Don’t mistake wanting to buy iClone assets for needing to buy them. If you have 3DExchange you can make most all of those items yourself, bringing them in from Wings, Rocket3F, Meshmixer, blender etc.
Also, you might like something like Source Filmmaker. It’s getting very dated at this point, but its animation capabilities are far beyond those of both Studio and Poser. Probably beyond iClone as well.
https://www.sourcefilmmaker.com/
Or just go all in and commit to learning blender. MBLab is a character generator for blender that is as close to having Studio/Poser inside blender as you can currently get. It’s a shame that the original creator abandoned it, but it is still being maintained and is compatible with the current version of blender.
https://mb-lab-community.github.io/MB-Lab.github.io/