looks good.
as next iteration to tweak the timing, you might want to go from Stepped to Linear - this way you get no funky surprises with spline curves and can tweak the timing. (I personally work only in Linear in the beginning and step through the time-line with shortcuts, but judge the timing seeing linear interpolation)
some quick thoughts, which I might change (just tiny stuff):
the jump away pose on the wall 113, I would try more compression, so you have more change to the jump in the air, for the timing, I would hold him there a bit longer to gain more steam.
Around 86 the hips are a bit far back, looks a little bit like he’s loosing steam. On the run I would add more up/down, but it’s probably too early for that in your iteration process.
around 90 you could pull the left arm further back to get more change to the jump away extreme. Something around 95 with the left arm, maybe the shoulders are a bit too low and you might want to raise the lower arm a bit more, so there is more tension in the elbow angle. Maybe not such a flat hand on this pose to get more tension.
around 36 I would already add some overlap in the hands, but again, probably too early for this in your process.
For the camera I wouldn’t worry too much about it at this stage and tweak it in the end, but probably you might see a bit more silhouette if the camera is more on the guys left side, so you have more of a side view.
around 164 you probably get a bigger push-off pose with both hands at the same time.
Just a few personal thoughts, but it looks cool already. But I am really looking forward to the next iteration.
Good luck,
Leander.