I have a scene which is pretty basic in setup. I have an object, create nParticles to fill the object (2400 of them), then attach a cluster modifier to each one so I can animate them individually with python. I am sure there is a better way, but my issue is with batch rendering.
If I click render, it renders quickly. When I click batch render, it says starting, then says completed. However, no frames are rendered. The output log gives (copied at the end).
I know there are a lot of questions on this happening, but I still can not fix it. I tried generating a cache with the nParticles, I tried changing the RAM limits, I tried using only 1 cpu etc. All same results.
What is frustrating is, I can write a python script to do the rendering for me.
for i in range(start,end):
cmds.currentTime(I)
cmds.render()
This works fine. So what could be the problem, and as a secondary question, why is maya so complicated to render a sequence when the 3 lines of code solve it, or, will this method of rendering cause problems?
Renderlog:
Starting “C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe”
Initialized VP2.0 renderer {
Version : 5.3.1.800. Feature Level 5.
Adapter : Intel® HD Graphics Family
Vendor ID: 32902. Device ID : 2582
Driver : igd10iumd64.dll:10.18.15.4256.
API : DirectX V.11. Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Active stereo support available : 0
GPU Memory Limit : 1024 MB.
CPU Memory Limit: 7692.22 MB.
}
mental ray for Maya 2015
mental ray: version 3.12.1.16, May 6 2014, revision 219245
1 error generated.
Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets_rootincludeall_.h.
Time: 2015/12/4 17:30:00
Result: externalContentTable
Result: 1
// Maya exited with status 255