Basketball animation


#1

Hi…

here is a simple basketball animation i am trying to do.
still far to go.

//youtu.be/a-rG58f6ngQ

lemme know your thoughts.

Thanks.


#2

Nice work :slight_smile:
Can I ask you, how do you make the character move through the scene?
I’m just start to study 3d animation and it still hard for me to understand some things :slight_smile:


#3

This is coming along really well! Looking forward to the final version. :keenly:


#4

WOAH ISHAN !
pleased to see your message…wher are you in the world…skype me man… saw your short its gonna be fantabulous no doubt…damn creative man.


#5

Hi! nice animation, nice BM but if i can counsel you will more exagurated accent, show where is accent in thi scene. I think this make scene more interesting and add some texture to your shot :slight_smile:


#6

Thanks for your feedback Prace09…that is a nice and important point…agree with you…i am always bad in adding exexaggregation to enhance the accent of shot…i always end up to make it less…but i’'ll try to get more open with this shot …your accent thing will be my main focus on it…i’ll try to add up as much as possible :slight_smile:
a stupid question what is BM? :smiley:


#7

hehe no problem, i think when you make poses in blocking pass , better if you do to exagurated poses too much than less. because easier is soften your poses than exagurated more and more. You also try to remember abou animation beats in this shoot you have perfect opurtunity to make this. I know that you are in advanced time in animating process but if you have time to make some changes you should do it :slight_smile: if you don’t know what is my idea , check Kenny Roy tutorial about animating in tempo I recommented :slight_smile: Good luck!

I forgot. you have to small anticipation i think and you have no anticipation in step before hi jump. You sould make longer and stronger anticipation then when you character jump up you achieve more exagurated point in you shot so this accent what we said before :slight_smile: this fames are the most important in this shot, run look good , maby you have to many steps before jump but it’s doesnt matter


#8

@prace09- ahh …yes…i totally missed that antic i see …thanks to mention that …and all feedback.i’ll add up in last update for sure…right now just was going to post little new update…barely got time :smiley:
always like your feedback :slight_smile:


#9

a little update…

//youtu.be/KRMXlHj55UM

still far to go especially on legs.

lemme know your thoughts.

Thanks :slight_smile:


#10

Try add more anticipation, because still i can’t see how he push
it’s maybe not perfect example but look how i did it. he make first anticipation in 2 steps before he jump
https://www.youtube.com/watch?v=wQO0AH46Ync
and look how strong pose he have before jump he have strong squash and few frame late big stretch


#11

@62 His hips(COG/Root) should drop lower and longer. Probably start dropping it like 2 or 3 frames sooner than you do. Right now it just bumps downward slightly before he takes off. When NBA players take off, they usually have a pretty big antic since most are over 6’5" and they’re jumping really high.
@80-82 he should stretch out farther with his whole body and have a bit more hang time. In analyzing mocap data, you find that players stretch out a lot and it keeps their hips travelling almost horizontally for a while, giving their jump arc a distinct plateau. Basically it means your hang time should be longer.

I’d also really question the two-hand dribble @42. Maybe an average person might do this, but an experienced player almost certainly wouldn’t two-hand the ball before lifting it up with one hand. Even if they would(maybe before a 2-handed dunk), it’s less than elegant phrasing…since he has to pass the ball under his leg with one hand immediately afterward.

@100 or so when he lands(i can’t see the frame counter through the youtube UI) he bounces back too fast. His COG should travel down for a while before he comes back up, since he’s absorbing a pretty big drop.

Consider giving his wrist some more drag as he runs. Especially if you do decide to take his left hand off the ball. Players tend to keep their wrists pretty loose.

Hope that all helps! Looking forward to the update :smiley:


#12

@Roumenov-wow…very very useful feedback in depth…i really appreciate for your time and detail feedback…added in to do i am already working on it…hope you’ll see difference in next pass :slight_smile:

@prace09- thanks for giving your thoughts its always helpful…noted and did what you said :slight_smile:
…hope you see it in my next update :slight_smile:


#13

after getting very useful feedback from you guys i went through my shot again…and changed some anim…

going experimental with shot…
still long way to go …

//youtu.be/dLNNfmo9s2k

lemme hear you guys…

Thanks :slight_smile:


#14

last pass before final animation.
have to do some work on basketball and legs.

//youtu.be/2d68J9F2aUY

lemme hear you guys.

Thanks.


#15

final animation version…

wont work on it anymore as i got bored and not getting much time :confused:

//youtu.be/Uvyx19QOO2s


#16

Hi…
sorry just realized i din’t reply…

basically in every animation scene i try to find out main poses or like contact poses through the reference.
and start to keep that with character and playing again and again to make sure timing is looking fine even though i have to not follow reference timing i just make sure its looking natural.
then i set breakdowns…then i try to keep variation in transition of going from one breakdown to other break down or contact pose.i try to keep pace little up down…not keeps it same…then check for weight and updowns…then goes to polish and inbetween i keep checking tim ing and try to push contact poses more to keep poses dynamic…( you might not feel i follow it…cause in hurry i miss lots of thjings sometimes…feels lazy and bore to work on same task again and again :smiley: )

Keep animating :slight_smile: