Hi,
I don’t really have a clue when it comes to export from zbrush to 3ds max.
We’re talking for stills here, not in-game or animation.
Is the general practice to export the lower subdivision or higher subdivision?
Trying to guess here because I can’t find any tutorials on the subject, but my guess is that you export the lower res and unwrap from there and then make normal/cavity/etc. maps from the higher res mesh, import the low res into 3ds max and apply the maps?
Please someone get back to me on this, there’s very little personal help available for beginners.