I have created a geo and applied a steel material on it, and now have been asked to create a light setup at the back of my geo.
I’m not a pro at lighting so maybe I’m going at it the wrong way. What I’ve done to achieve the desirable result is created a copy of my geo and scaled its thickness down and put it at the back of my steel geo> applied a lambert shader on it and increased glow value from its attributes. What I don’t like about the result is that the glow intensity is uneven and the glow from the back makes my steel material look a little weird.
What I want to know is, whether or not there is a way to somehow unlink (or decrease the effect of) the glow effect from my steel geo so it looks normal steel.
Basically, is there a way to unlink objects from another objects like there is one in light linking in relationship editors?
Also, If you think there is a better way to achieve the light set up I’m trying to create, please share your ideas. Thanks in advance 
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