Barren Citadel


#1

Hey Guys ! This project was the result of the matte painting workshop i took with David Luong. It was 8 weeks long from sketch to final piece Final size 4K. (I’d like to thank David L., my classmates and Jaime Jasso for all the support and feedback)

All the city was modeled and roughly textured in 3ds max.
The cliff was modeled in Zbrush and rendered in 3ds max. The matte has 4 pases: global illumination, occlusion, Zdepth and Volumetrics. The foreground and sky is matte painting. With loads of paint over on the 3D elements.

Over the next few days i will be uploading several images depicting modeling phases and render passes.

Please feel free to comment


#2

more images:

Original Sketch :

Some Passes:

Max Model:

Z brush Model:


#3

Hay Daniel, nice to see how your did this image, I think the flock of birds works very good, gives life to it, if you already have all the 3D I think this deserves a try for a cool camera push in, you would need some basic camera projection , and I think the painting deserves it,good work and keep it up !


#4

Looks good, my only suggestions would be to add a little more depth to the city as you can tell where it ‘ends’ and knock back the lens flare as it is really strong and dominates the image too much.

Great job


#5

Hey Dan,

Great job man. You followed a good work-flow from concept to final delivery.

I like the fire you used in the image.

I agree with thomas about the lens flare, but at the same time it makes the matte a bit more stylized which may be what your aiming for BUT (lol) at the same time might be a bit to strong seeing that would be more left up to compositors to play with.

I also want to add one thing about this piece. I’m having a bit of trouble with the scale you have going on. The fire and FG looks as if the camera is pretty close. Judging the size of the windows on some of your structers its seems that the city is pretty massive. The size fall off from the FG to the city is a little off I feel. With added depth I think that FG will sit much better.

Regards,
Steve


#6

i agree wit Jaime. adding a camera move would certainly benefit your work,
especially if you’re planning to put it on your reel.


#7

hey guys tnhx for your comments.

ill work in this matte’s animation

again tnhx for Feedback


#8

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