First of all I´m new posting in the forum but have been browsing and looking for solutions many times before. THanks for all the great tips and information. Sorry if its been posted or discussed before but I can´t seem to find it if it has. Thanks in advance for any suggestions/opinions you cool people may send my way.
I have the following issue, I need to show, in slow motion, the impact between a ball and a racket (paddel tennis), showing both deformations (ball squish and racket inward dent) and then as the ball shoots away from the racket both objects get back to the original forms. Ive been trying to do it with dynamics so that I can use the cool time mapping for the slow motion. The ball deformation with a soft body tag isnt the issue to be honest, my isssue is how to do it for the racket with a simulation tag. I know I could fake it without dynamics and use an FDD deformer on the racket just as the ball hits but the result wont be as organic. The mesh for the racket is pretty dense and I think it all about the rigid/soft body tag parameters to get it to bend inward a little bit because of the impact. Maybe I just need to add some sort of spherical field to the ball so that it deforms the racket as it hits it or something like that. Sorry for my ignorance!
I did a test with an FDD on the racket just to give you an idea of the sort of deformation Im looking for on the racket but I cant post them since I am a new user I could link some screenshots and the project file but I dont know how I can yet. If anybody could help me out I would greatly appreciate it.
Thanks again and sorry if this has been posted on the wrong topic or talked about before.