I may be looking up the wrong terms here. I see plenty of info about bodypaint, uv maps, etc, but in my case, I already have items like tattoos mapped using various non uv projection types (cylindrical, etc) exactly where I want on character.
Unfortunately, they don’t stick to him as he moves, so is there a particular way to essentially bake those projections into UV? If so, I’m not sure what that process is called?
Some other method achieving similar end so I can use the existing projections that already work for still character?