Anyone have any tips on baking out pflow system that I can then export as an fbx? Something similar to TPs export to geo system?
I’ve used pflow baker in the past, but for some reason it’s erroring out upon execution.
I have a simple debris system of about 5000 objects. Pretty straight foward.
I’ve also tried the mesher approach, but it won’t let me use a point cache modifier. Says invalid cache type.
Anyone have any tips?
