First off I’m using maya and mental ray.
I’m dealing with a fairly large static scene for an animation and I need an occlusion pass. It seems inefficient to render occlusion on every frame since it’s not actually changing. I know I can bake to texture which would require me to take all the objects in the scene and layout a new UV set. But does someone know of another technique, maybe similar to a point cloud where the information can be reused with camera movement. Thanks!