Baking objects to texture


#1

Hi Guys,

Still getting used to C4D, I’m trying to migrate from Modo so I’m facing some baking issues.

Can we bake modeled geometry to textures? For instance, having a plane with cloned drops over it.

Bake material tag only allow us to point to a single object, not even can we use subsurface sundivision?

Am I having the wrong approach?

Thanks
Ricardo


#2

Try putting the cloner under a Connect object and point to the connect object not the cloner.

I can’t say for sure if this’ll work but as a new user to c4d get used to putting objects into a connect object if things don’t work as documented. The connect object has magic powers…