Hi!
I’m trying to do a high to low poly bake on a crate that I modelled in Maya. But when I bake my texture sets, the normal output shows a lot of jagged edges around the rounded parts. I have tried to do some research into this online, but I haven’t found anything that helps.
I will leave a link to the FBX files and hope that someone can help me:
https://drive.google.com/open?id=1J46VM6hWJavosD0xbnyu6rnUsgaLMqqg
https://drive.google.com/open?id=1PHaPi614g4HaMuOfQ87SO4dKk-yM2S5q
thanks!