Baking ncloth simulation into keyframes


#1

Hi there,

I’m trying to create an effect with ncloth of shattering glass. I animated a ball crashing through it and all the pieces dynamically bouncing around. I’m having an issue where when i bake the simulation using Edit > Keys > Bake Simulation although it gives me keyframes for every piece of glass shard all the values are 0 throughout the timeline. Is there any way to bake the position and orientation into the pieces? I’m trying to get this into a game!

Thanks!


#2

you need to create bones for each shard… we had special scripts gor that on the last project…


#3

You can’t just bake nCloth to keyframes, cloth is a vertex simulation, not transforms.