Baking errors on sharp, round edges


Hello friends \o/
So I’m pretty new to baking with substance (and baking in general) and one problem I keep running into consistently are these sharp black edges on round surfaces. I think I can just add more edge loops to smooth out the mesh but is there anything specifically I should/can do to avoid this problem?

(also I realize baking isn’t limited to just substance painter but I wasn’t sure what other parts of the forums to put this topic in)