Bake selected verts ?


#1

Hi all,

I’m learning character binding with skin modifier in max7. I found some people suggested that after roughly setting the size of the envelops, select all vertices, “Bake selected verts”, and then control by painting weight since after.

My question is … so, the envelops are of no use any more ? Is is possible to save the weight and re-apply it to another similar model ?

Sorry that my question may be too trivial but actually I’m not clear about the whole workflow.

C.


#2

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