Is there any way to bake lighting in ZBrush?
I’ve looked through a bunch of documentation and not found anything.
I’m trying to bake shadows to a high resolution mesh which can then be transferred to a game model using polypaint or a texture.
What I am looking at specifically is the shadow cast by a hat or hair onto a face
I know I can do this in Maya and 3ds max, but surely there is a method to do this in ZBrush, right?
Thanks in advance for any suggestions