Wondering if there is a way to bake light value for a singel vertex? Searching for a solution, found some information about baking lightmaps, but that defenetlly not what I want.
Bake light for a vertex
gtafan
#3
You mean doing it manually? I tried to worck with that VertexPaint modifier, but it´s interface is really complicated and the results of my worck were always trash. What I wanted to do is creating a mesh, placing some lights and then baking the light values for every vertex.