Okay I have biped animated model with 262 frames. So far so good.
I want to import this animation from 3dsmax into a tool which only supports rotate/scale/move animations and no biped or whatever. Export format needs to be fbx.
Is there any way to “bake” or “transform” my biped with skin modifier into such a format and export with FBX? I’m no professional for animations but isn’t a keyframe animation basically scaling, moving and rotating a bunch of vertices?
I really appreaciate help here. 