bake biped to move/rotate/scale animation


#1

Okay I have biped animated model with 262 frames. So far so good.
I want to import this animation from 3dsmax into a tool which only supports rotate/scale/move animations and no biped or whatever. Export format needs to be fbx.

Is there any way to “bake” or “transform” my biped with skin modifier into such a format and export with FBX? I’m no professional for animations but isn’t a keyframe animation basically scaling, moving and rotating a bunch of vertices?

I really appreaciate help here. :slight_smile:


#2

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