I realized after I’d posted the image that because I don’t have any previous posts, I don’t have permissions to post images yet. Sorry about that.
I figured out that the initial scattering problem was actually because I had “Trace Specular” checked in my metal material.
I’m getting a different problem now with my lights (more specifically, a luminance texture passing through a glass texture); the light is doing a similar scattering effect that my metal texture was doing now. Rather than having smooth light where it hits other surfaces, it shows up in patches on different areas. ‘Uping’ my GI helped a little, but it’s still pretty bad, and definitely ruins the realistic look I’ve got going with the rest of the render.
I’ll post a photo after this post gets validated, since I won’t have permissions to do so until then. Can anyone explain this just based off the description though?
Thanks much for your time.