hey guys! I have a simple enough question regarding something I have trouble with.Just starting to learn Zbrush. I masked the area around the eye and deleted the masked polygons but its uneven and looks like a real bad case of geometry that is choppy. What can I do to make that line even, crisp and nice? What is the procedure? Submitting an image.
Bad geometry. How to fix in Zbrush?
Why do you want to make holes for the eye sockets?
I think it would be better if you made edge loops to push in for the socket area.
informerman
#3
you need high subdivision
then when your masking with the CTRL held down goto the stroke pallet on the left and select CIRCLE but make sure the ctrl is keep held down before selecting circle,
this way you can make it a circle or oblong circle like a eye socket.
then once delete hidden try > group loops to smooth out the hole,
there is all kinds of ways but this is just 1 of them
http://i.imgur.com/RtZOzmR.jpg

cleaned it up a bit with zremesher
http://i.imgur.com/MmTTQOv.jpg

here is the same as a above with panel loop,
tad tricky
http://i.imgur.com/dw3d6xC.jpg
