This is Manny, Manny Enasuit, the actor who plays the IRS creature 
Two nights working on it. I didn’t post yesterday because it needed more cheesy! Now with all three models started I feel better and can start “cycling” through the models, going back to the bonobo, then the pinup fixes and body, then Manny again, till I finish everything… somehow.
B-Movie Entry: Krishnamurti M. Costa
This is Manny, Manny Enasuit, the actor who plays the IRS creature 
Two nights working on it. I didn’t post yesterday because it needed more cheesy! Now with all three models started I feel better and can start “cycling” through the models, going back to the bonobo, then the pinup fixes and body, then Manny again, till I finish everything… somehow.
This is Manny, Manny Enasuit, the actor who plays the IRS creature 
Two nights working on it. I didn’t post yesterday because it needed more cheesy! Now with all three models started I feel better and can start “cycling” through the models, going back to the bonobo, then the pinup fixes and body, then Manny again, till I finish everything… somehow.
Thank you so much for all comments. I forgot to mention that his arms WILL be robot arms, and the blob on his head WILL be a brain! Otherwise this is not B enough. Me likes some beer with cheeeeesy! 
This is just beyond! Would love to give u some constructive criticism, but at this stage I can just say wow… great, great characters, especially Manny!
In your case, the -B enough- sounds somehow impossible. Enjoy your beer! And another beer, and another… you’ll be closer to -B grade-
Awesomeness! Totally dig the idea of the robot arms. If I may ask, do you always texture as you sculpt, or is it just sometimes like for this challenge? If so is there a technical reason for it or are you just letting loose your creativity; Or is that just the way you roll?
Cheers.
-rage
Dang once again another awesome sculpt. Question have you already set up your UV map on your characters? Because that is what I do I make the low base in maya and then layout the UV and then go into zbrush to sculpt. After im done sculpting I just create a normal map and etc in zbrush. How and when do you make your UV map?
Thanks and work is awesome again.
Wow, looking real good. I wish I could sculpt at half your speed. Is the alien skin finished or will you be coloring it more. I can really see it with some muddied brown and blue tones! 
anto-toni, thebest, Intervain
thank you so much!
AJ,
it gets trickier, I promise you 
NinjaA55N,
thank you so much and back at you man!
JurajMolcak,
B grade is my middle name.
RageOfAges,
it’s just a bad habit I have. ZBrush made it so easy and insanely fast to previz the colors by using polypaint that most of the time I get seduced by this feature and end by modeling and texturing at same rate. But of course, to define the main forms and proportions you need a plain model, otherwise the depth on the textures messes you up about the forms. It’s like going back and forth between color/no color. It’s part of my personal workflow.
ilasolomon,
ha! I will turn this into a tripple x then! 
akacg,
this is more of a concept at this point. I’ll retopologize his face completely so I didn’t bother with UVs this far. Once happy with the final low poly, then I can UV the whole thing. There’s no wrong way, just different ways!
Vimmy,
this is one of those challenges where we have to start a model to look cool and then slowly turn it into a turd. Don’t worry, my plan is to “turdarize” this thing! 
BUZZFX,
this is more of a concept at this point. The intention is to make the final thing look like rubber, probably showing seems or making completely evident it’s a mask. The color variation will be more aggressive and airbrushy 
-Kris
She’s still bothering me a bit. After some closer inspection, I think I have it pinned down.
-
Her chin and lower jaw jut out too much given the positioning of her lips. It might be an optical illusion from the slight indentations on her cheeks or the angle, but if you block out her mouth it looks as if she’s pushing her lower jaw so that her lower teeth are in front of her upper teeth. I don’t think it’s possible to do that and have her mouth in the position it’s in though. (I’ve tried to see if I could when I saw that and every time I try my jaw slides back.)
-
She’s got a very pronounced brow ridge that doesn’t blend into the forehead, especially between the eyebrows. I think a bit of smoothing to make it a more gradual transition could clear that right up.
I hope that’s helpful for you. I’m also compelled to mention that the bonobo is astounding, beautiful work there! Now if you’ll excuse me, I need to find that “I hate Antropus” sign up sheet. 


