B-Movie Entry: Joel Appugliese


#61

Very nice idea and characters! :buttrock: Keep it up, mate!


#62

your monster is great and render is super.

This is a B-movie (Badass-movie)


#63

i like where it’s going rage, good work so far. for some reason i feel your little mechanical lobster should have an articulated tail … just something about the idea of the tail moving that makes it just a little more creepy :slight_smile:

keep up the good work!


#64

Thanks man. I dig your avatar.

Thank you Sergey.

Haha thanks Aven. I actually rendered on really low settings. There’s a bunch of artifacting but it a got hidden in the details somehow. And in the case of the Beaker…Well…It looks nothing like that. That’s all wonky reflections from poor sampling.

Hey thanks for stopping by Wil. Good to see you around. Thanks for the suggestion. I originally made the tail stiff to give it a hacked together feel, But I’ll play around with pleating the tail and see how it turns out. Excellent idea.


This will be in the background. It will be the unfortunate home of an already processed mermaid.

-rage


#65

dude you are moving fast…awesome!
keep it up!


#66

Digging the lobster (his pet name has to be “Igor”). Keep up the pace… you’ll have finished before half of us have even started! :slight_smile:


#67

Looks promising! Good luck :wavey:


#68

Wow,this is comming along very nicely. :thumbsup:

I really love this little mechanical critter.

Looking forward for more.

Torsten


#69

Looking great Rage. I really like the look of the assistant.


#70

@Cyberone and agruberdesign: Thanks guys.

@Andrewpyott, Russel and Wyatt. Thank you. I’m glad you guys like him because I’m quite fond of him as well. I’m putting more detail into him than is really necessary for his roll in the final composition, but I’ve been meaning to model a robot in order to learn Modo’s new rigging tools so this is the perfect excuse to get it done.


Blocking in stages of the Mermaid and Subtools. A little play with lights as well.

The process was prety generic:

1-Base mesh into Modo.
2-chop off the legs
3-into zbrush for basic posing
4-back into modo to create subtools. Hair, tattered shirt, fish tail and manacles. the manacles won’t be worked in zbrush, but they are there to provide reference points for the final pose of the hands.
5-render.

And now it’s time to dive into zbrush and have at her :buttrock:

-rage

PS. Working Title is “The island of Doctor Moray”. What do you guys think. Sound good? Too lame? Any feedback is appreciated.


#71

Hey Joel,

Fantastic work! and very cool concept. I enjoy a lot watching all the models and progress on your idea, awesome models! :smiley:

Good luck and cant wait to see more on your great concept. Cheers!! :beer:


#72

Rage,

Flippin’ fish guts, mad scientists, evil robots. The perfect B-Movie is in full production mode now. :beer: Very cool story.

I’d worry about the title after the final rendering. Maybe by that time, it’ll become the Peninsula of Baron Van Der Tunalips. Wasn’t that the sequel to Dr. Moreau? Maybe I’m confusing my B-Movie Lierary sources.

Anyway great work, and nice to meet you. :wavey: :beer:


#73

@Ferx: Thanks for the encouragement :beer:

@Ravioli_Rancher: Lol thank you. Nice to meet you as well


Preliminary sculpting on The Mermaid.

I was mostly concerned with understanding the forms in the arm in this pose, which was difficult at best. I’m no expert in anatomy, though I find it fascinating. “Anatomy for the Artist” has been an invaluable tool. Also the expression I wanted to capture was really hard to find reference for, as it was prety vague what I had in mind.

I also wanted to figure out how the different subtools would blend together, and the shape I wanted for the tail. More in that department is needed.

Crits and Comments are more than welcome. Any feedback is appreciated.

All in all I realized my goals, however, and now I think it’s time to take a little break…Or perhaps move on to The Doctor’s Robot legs.

I also thought I would share my muses for this project up until now.

Preliminary stages/previz/conceptualization: Massive Attack/Portishead

The Professor: Tool
The Assistant: Gogol Bordello
The Mermaid: The Yeah Yeah Yeahs

-rage


#74

Great sculpt, I really like that facial expression of her.
I think her fingers are very symmetrical(hands look mirrored), maybe change that a bit?
Can’t wait to see this finished! :beer:


#75

Is the mermaid going to be hanging straight like that. If in liquid, maybe you should allow for some buoyancy. Make her have a slight curve from shoulders to hip then tail- s-like. Kinda like some crucifixes. Would create a more flow/organic feel in my opinion. Too rigid makes her seem static or dead- unless that is the intent.


#76

Thank you SaphireS

Grumpsoar This mermaid will be the main one. I opted for her to be hanging from chains instead of on the operating table as I had earlier wanted. There will be a mermaid in the tank as well, however, and I’ll do my best to make her look buoyant.

Cheers and thanks for the crit

-rage


#77

Here I started dropping in some elements into the scene to study it from a more practical aspect. Light testing is really basic. Just blocking out some tones.

Preferences?

-rage


#78

And an AO pass on the scene to show what you guys are looking at.

-rage


#79

The Doctor with Robot legs

-rage


#80

Wow fast work. Looking great so far. I love laboratory scenes they offer so much possibility for visual richness.