B-Movie Entry: Jansen Gefert


#1

Jansen Gefert is entered in the “B-Movie” update: View Challenge Page

Latest Update: Work In Progress: Catfish Mafia

Just a slight touch up on what I last had, I separated the coat into 4 subtools for a higher poly count possibility which helped the effectiveness of the fabric alpha I created. I kind of like the new design with the belly fin coming thru the coat more because you see more of the catfish, however having the tail at the bottom creates a contrived feel for the way the character is standing… im plan is to have that portion covered up by one of the dead fisherman’s boots in the foreground so that it will not read as such. (my earlier composition test post illustrates what i mean). Otherwise, i have a few more touch ups i want to do then onto the boots and then all my texturing for the character and the environment.


#2

Over the past few years I have become almost more comfortable sketching in 3d… just blocking out certain ideas and then gradually defining and detailing them. This will be very apparent in the progress of “Catfish Mafia”. This sketch was quickly done after a small bit of 3d blocking was made, just to give myself a perspective. It’s sloppy, and looks like crap, but it’s enough.


#3

The beginning stages of 3D… very rough and blocky.


#4

The 3D has taken form into a more complete base mesh, already in what will be the likely position of the character.


#5

This is a quick composition composite I threw together using my 3D assets, to give myself a better feel and direction with the rest of the project… This is likely to evolve quite a bit like most of my work tends to do, but it will still be the same basic story. A mafia catfish taking its revenge on a fisherman. (the fisherman’s boots in the foreground are still not very defined obviously and the camera angle may very well change). A fisherman’s boat in the background and a bait shack of sorts on the corner. I may add a hanging net of dead fish someplace depending on how well i think it will read… to help push the idea of the story of a catfish’s revenge.


#6

This is where my project currently stands as of 2/17/09. I have done a good bit of detailing work and changes with the base mesh imported from Maya into ZBrush. There are still parts that need refining and added and so on. This is my 1st attempt at cloth modeling and my goal is to get that down a little bit better. But, as shown, I start by “3D sketching” with awfulness and then slowly start to define that work into what is seen here, which will only improve from this point on (hopefully). Enjoy!


#7

:thumbsup: excellent everything


#8

Update: I made some additions and adjustments.  There are still a few I feel I'd like to make, most notably with the hands, and some obvious parts like the gun.  I added the tail fin at the bottom more for peace of mind purposes, in actuality it most likely won't be seen in the final image.

To view this image at its full size: (you may have to copy and paste the link)

www.jansengefert.com/hidden.html


#9

Looking good! I like the catfish mafia idea. I think the hat is covering it up too much though, i want to see more of the catfish head or catfish parts i guess.


#10

Thanks for the comment, aim. You will most likely be able to see more of the face if I change up my camera angle, and I’ll mess with the hat a bit as well. Unfortunately, with the environment im building and all considered with the contest deadline, changing a lot may be a lil risky for me. I like your point a lot. This is a project idea ive had for several years that i have finally put into action, and the character right now is fitting my vision perfect. But I ALWAYS appreciate suggestions of things i never thought of and I will DEFINITELY see what I can do to make it better. Thanks again!


#11

Hi, render looks excellent. Sculpt looks fine, maybe except the pocket which doesn’t feel like the same fabric as the coat. I think it’s too noisy, the coat is more polished. I would also move it up and back coz it catch the attention too much right now and it seems to be in weird place (he has short arms).

Good luck.


#12

I couldn’t agree more, Gomez. The pocket was a late addition to add detail below the belt for some visual asthetic and balance. It needs some touching up and moving a little higher, if I am going to keep it. I definitely see it as looking a little off and almost stamped on. Thanks for the input!


#13

Cool progress on the outfit and shaders. Keep the updates coming!

-Kris


#14

I quickly threw this together after soaking in Aimanimation’s comment stating they’d like to see more of the catfish. This is obviously not fully sculpted or detailed yet, it just shows the basic idea for showing more of the catfish. I am not sure if this design is more successful than my original or not but i would love and NEED some input regarding this with only 16 days left to finish!


#15

Hey Jansen,

Really original concept, like a lot the approach.
Great character and cool model, full of great details. That catfish is an aurhentic “mafioso” :smiley:

Awesome work. Looking forward for more updates. Cheers!! :beer:


#16

LOL Awesome Catfish :applause:looking forward to seeing it progress


#17

Seeing your beginning geometry reminds me how important it is to keep basemeshes simple… how simple things can be and survive subdivision sculpting. I think this concept is great… very film noir-whale. sorry for the awful pun… hahaha


#18

Just a slight touch up on what I last had, I separated the coat into 4 subtools for a higher poly count possibility which helped the effectiveness of the fabric alpha I created. I kind of like the new design with the belly fin coming thru the coat more because you see more of the catfish, however having the tail at the bottom creates a contrived feel for the way the character is standing… im plan is to have that portion covered up by one of the dead fisherman’s boots in the foreground so that it will not read as such. (my earlier composition test post illustrates what i mean). Otherwise, i have a few more touch ups i want to do then onto the boots and then all my texturing for the character and the environment.


#19

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