B-Movie Entry: Filip Spasev


#1

Filip Spasev is entered in the “B-Movie” update: View Challenge Page

Latest Update: Work In Progress: mechG wip3


#2

basic layout of the scene.

At first look its going to look like another fight between Godzilla and a robot. The major parts are going to be godzilla, the robot and the city. But actually the city is a painting on the wall, and thats actually two guys in cheap costumes playing cards(probably poker ^ ^)

Im probably going to model everything, though im still not set on the painting of the city, but probably thats going to be modeled too.

PS
Please dont mind the crappy hand drawing.


#3

Robot model done(maybe), ill probably do a quick rig later to set his posture better.

all textures used on this model are from cgtextures.com


#4

Godzila modeling

Changing the concept, its going to be godzilla vs mechagodzilla.
Next up are the UVs, and then detailing in zbrush an texturing.


#5

Zbrush work on the body.


#6

HE HE HE

Godzilla the samurai!!!

Kind of tongue and cheek?

Nice!


#7

Hey Filip,

Cool idea ! :smiley: Think you have a great twist on the concept, like a lot. Nice model first stage.
Good luck and waiting for more updates. Cheers!! :beer:


#8

Testing color direction


#9

worked on the katana little,I did the uvs, made a texture from scratch for the blade, and materials for the rest.
Ill probably change the overall color depending on the overall composition coloring.

High-res renders
render 01
render 02
render 03


#10

hey the katana looks great.
my only criticism is that the hamon on the blade looks very even.
its a small niggle but im a kendo junkie and love my swords :slight_smile:
i found this great link that has some hamon patterns:
http://www.tozandoshop.com/v/vspfiles/V4_Backup/nt999/hm.html


#11

hehe i guess a sword junkie would pick up on that, i had a photo texture ready, it was pretty high res, but it turned out the quality was pretty bad, so i did it from scratch. Its a metal texture, and the hamon is made with the color dodge tool, it took me some tome to make it right, not to big yet not to small, an also not to have any hard edges.

Thanks for the comment, if i have the time before the end of the competition ill redo the texture.


#12

maya render. displacement map+color+bump+spec


#13

Finished with the hakama, added a bandana around his neck.
Nearing the end with godzilla,things left to do: the spikes on his back, the feet and to add some folds on the bandana.


#14

finished the back spikes


#15

did some work on the eye.


#16

finishing up, added a SSS skin shader, finished the feet, added the teeth(texture tomorrow)


#17

Started working on the mech. Im going with a smooth design style, something like the ns5 in I Robot.
I dont realy like the original robust design.


#18

still working on the body, making it so that all joints make sense


#19

Almost done with the modeling, need to fix the shoulder joint, add armor plates over the exposed muscles, and the tail after i pose him.


#20

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.