B-Movie Entry: Chris Malidore


#21

Thats the one!!, much better dynamics in composition/perspective, and colour, characters are easy to discern. looking fantastic, chris.

crits?. I think guys legs are looking a little on the small side, actually more from the waste down, in comparison to the upper torso, kinda reminds me of a horse jockey, so maybe a lasso + c&v and play around a little…

I do think the drilling lazer looks much better!!, It doesn’t dominate or look flat

Great progress

Marley


#22

Great job, Chris! What I MIGHT think about, though, is it looking too ‘complimentary color’-ish. I really feel it needs a wider range of hues, or at least, temperatures. Just something to play with!

~The Other Cris

EDIT: I just saw you used to have some yellow in there. I kinda liked that…


#23

Marley: Thanks buddy! Yeah I feel that this is a stronger composition - many thanks to you all and the previous crits for pointing me this way. You all were quite right and I’m kicking myself for not going to this sort of angle before… a few years ago I would have. I think my focus is off after all of the last few months of stress. BUT, we’re closer to on target now I think. Having a blast finally.

And yes the lower body of the guy is a bit small… I was kicking around ideas last night on how I want to combat that. I also need to adjust his lil table more to fit the perspective and depth.

Cris: Definitely a point I need to be reminded of time to time - it’s something I’m planning on doing… but you know how I get dominated by my light sources without thinking. Thanks :smiley:


#24

So yeah, I’ve only got 10 days left to play here it looks like - stupid life and workload, dunno if I can finish on time, but I’m sure as hell gonna try :slight_smile:

Anyway, I’ve overhauled our martian chick and half of our fallen hero here. Starting to toss in some more subtle colors on those two for flavor and I’d expect some more of that once I make sure they’re both balanced.

I also began to work up some surface textures that will show up later on to grit the piece up a little.


#25

hi Chris, a single repair the two characters have the same expression. The woman should have a fiendish expression imo :twisted:

Cheers!! :beer:


#26

Thanks for the feedback, I’ll work with that :slight_smile:


#27

I’ll be going back to the faces for extra work later, for now I figure I want to do some grunt labor on the background and what not. I’m sick right now so I figure I may as well vegetate productively.

If I start on faces I’m just gonna noodle away all of my hours right now.

Also, testing out various different brushes as I go here for fun. Experimental blending ideas and things I tend to avoid. Maybe I’ll learn something new along the way.


#28

Not much happening here other than the usual noodle around WIP stuff you’d expect. Working up the background, pushing things back, pulling out other things, even experimenting with ambient glowy bits, as I always do. Dunno how much will be kept… certainly not all of that.

Tomorrow I want to define some of the mars window thing, I’ll introduce some yellows with that as well to break up the red lighting on the characters.


#29

That is fleshing out beautifully, chris. the characters have more life to them and the background is coming across better for sure. Very nice progress. Wish i could be more insightful :wink:

take care

Marley


#30

Hey Chris,

Cool concept, like a lot the color contrast on your image, puts a cool mood on it. And the perspective and point of view is really nice.

Cool work and looking forward for more updates. Cheers!! :beer:


#31

Marley: Thanks! Lots more to do yet, but I think this is gonna clean up nice - thank you for the kind words :smiley:

Ferx: I actually wanted to go less contrasty, but hey… it fit! Glad you like it though, I appreciate your kind words greatly :slight_smile:


#32

Slowly working my way around the image… I was going to play with my back window there, but instead got distracted by surface textures and the doom laser.

I also failed the flip image test, so I had to readjust the skew to the image, it was leaning more wonky than I wanted. Hopefully now things look a lil more solid.

Hoping to get back to working on the people soon, starting to see things I don’t like on them.

Other things I want to do? The window, obviously. I want to find a good strap in rig for keeping the guy to the table. Standard leather? Cheesy 70’s sci-fi restraints that make no sense? Maybe a mix… hmm. Also, I feel that the death ray laser needs a warning label on it. “Warning: Death Ray can cause death or injury” or something along that line. I’m all about pointless signs.


#33

I will finish this if it kills me lol. Tonight is my last free night to paint so it looks like it’ll be a late one.

Last night I began launching the final refinement of my background and death ray and all that jazz. I am now running across the floor and back to the left. At the end I’ll go back to the people and do some effect work with general cleanup.

Time for my marathon!


#34

Sorry, double post :frowning:


#35

Neeeew final


#36

Software: Photoshop

Story Premise: Captain Skip Feston, en route to some place really far away learns the hard way that Mars just isn’t the place to crash land. You just never know who’s death ray you’ll be testing!

Aaaanyway, pretty sure we’re calling this one done, folks. Thank you all for joining me and offering guidance when you felt appropriate. I’ll do edits if anything super big pops up, but generally speaking… I’m out of time. It’s certainly not perfect, but it’s the first image I’ve enjoyed in months, so it did its job :slight_smile:


#37

Ahh, that turned out supa well, there i reckon. characters are clear cut, and i just love the little touch of spaceship and landscape in the window. i felt a little sense of sympathy for the main man for obvious reasons but the crashed ship opened the narrative up a little, gave him a little sense of isolation in a world far from home. Very good illustrating :smiley:

Take care chris and congratulations on a fine product

Marley


#38

Thanks Marley!

I fear that the tones may be too dark as I see this with my work computer. Hmmmm.


#39

Drives me nuts to go from one computer to another. I hate to think what my stuff looks like on a pc. I like this Chris. Please don’t suck my brain:(


#40

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