That will be the first render preview of the lobster.
The lightning will be the first test of the later lightning. I think that will looking nice…
B-Movie Entry: Bjoern Schmitz
For this i have do a little lightningtest of the lobster.
In a other way the concept story grows up and will be more detailed. On Saturday i will give you the first Images.
Basestory:
I restart the island and think about that lost base at this island. That gives a beautiful background. The base wil be broken and some kind of the jungle has got hands over it.
This is the first modelling test of the basesector what i will use. I think with the later viewing of the 30th years it will be looking very good.
I think a little big of brocken roof will be good. The trees and vegetation will grown through…
Software: Bryce,CINEMA 4D,Illustrator
In this step i have rebuild the concept of the Base.
I have overworked my ideas about the theme.
For this i have modelled some stones.
Ihave modelled 4 different stonetypes. With this i have build up the broken base opening.
Software: CINEMA 4D
The next step i give the first stones the position.
I test some kindes of position.
I have made some copies and give them a new position.
Software: CINEMA 4D
This time i have build up the massive wall of broken stones. That gives a good look for the lost and unknown tunnel.
Software: CINEMA 4D
After i have model the stone wall, my camera setups are to near at the wall and the base tunnel was to short to got a better setup.
At short hand i have build ab the tunnel a little bit longer.
That “alley” looks like a little bit better than the first version.
Software: CINEMA 4D
After the end of build up the tunnel i give it the first lightning setup.
I got for this a first feeling of the scene.
I think i got a new change in the story:
" The people of the journey are climbing down a great hole in the roof of the Base tunnel. They hare hanging up and have a look with their lights! And than they are see IT …"
Software: CINEMA 4D
After the light setup of the tunnel i get here the first rendering with shadows.
Looks nice, i think…
Software: CINEMA 4D
The first compositing with base and lobster.
This is the first test lightning without textures.
I think the lobster will get his mayor light from three bengallights at the bottom of the tunnel.
A second mainlight will be the light of the flashlight from the explorer.
Software: CINEMA 4D
*I have work with a fiew new lights. There are now 8 lights.
*I test my new water tex for still water.
*I test the first rendering time - 2:30 min. that is more than possible for me without the textures.
- From time to time I taste the rendertime to got the right timeplan
*Now i beginn with the finale modelling and artworking on textures and the final image poster
Software: CINEMA 4D
In this 4 Steps i have build up the broken base elements:
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I explode one of the pillars
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I have place all elements of the exploded pillar on the ground
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I give the roof the hole
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setup all lights and give them a new position
Software: CINEMA 4D
I have overworked all settings and do a last check.
And this will be the first previewrendering of the base tunnel.
I think that looks good… a little bit more test and a little bit texture and it will be perfekt.
Software: CINEMA 4D
For this smal step i have overworked the structures.
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Everything was to NEW, i have given them a more old basestructure.
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After this i give a little bit texture to all structures to see the later effekt of all
( The shining is almost red, so i give more intrest of the bumpmaps.)
Software: CINEMA 4D
Overworking one more time!
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There was a light what makes me hurt…

with a little bit of blackbox it was going away. -
The textures wasn´t like my idea, so i have overwored it and give them a new texture.
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The lightsettings are overworked, do give all a little bit more like cave-style.
First i have thinking, that the tail will not be used for the scene.
But now a little change, give me a view on the tail.
So i will build up it.
Software: CINEMA 4D
I have build up one Lobstertailelement and have multiply this. The first and last Tailelement are modified for the right looking.
Software: CINEMA 4D
The Endplates of the tail.
That will be easy for modelling but nice for looking.
Software: CINEMA 4D
I hope that will be the end of lobster modelling.
But there will be a better looking tomorrow.
I think now i must textur this beast.
My timeplan must be a little bit set up.


















