hi everyone
im trying to render this scene in 3ds max, mental ray
but i have the common problems :
1: thins in the scene are too flat, like the walls and the window, i used arch and design materials with bumb maps, and i used mix material with noise in the diffuse color, but still too flat :S
2: i added bumb maps, and it doesnt appear , even when i used big resolution 2000*1000, samples 4/64, mitchel 1,1
3: i have kind of faliur in gradient, and noise
4: when to increase the settings, 3ds max crushes, 3ds max crushs, even i have core i7, 6 giga ddr3
render settings: final gather preset : low, GI, 200 000 photons, 16/64 sampels,
lights : skyligh and mr sky portal
exposure: 
i hope also guyz u can give me any tips to make my render more realstic
