I’m wondering if it’s possible to set the rotation of cloned objects in such a way that is independent of the rotation of the clones themselves; take the following example:
As you would expect, the ones and zeros in the latter three “streams” are rotated. However, suppose I want the ones and zeros to all have the same orientation as the first stream (so that you can read them) irrespective of the rotation of the clones.
Essentially, I just want the streams to be moving in the four different directions but with the ones and zeros all facing the same way so that you can read them.
Is it possible to do this? I’m just trying to avoid making four different copies of the “Binary Stream” cloner object, where each copy would have the R.B (3rd rotation attribute) set in 90 degree increments. I don’t want to make copies if I don’t have to.
Here’s my project files if this helps:
sample.c4d (236.2 KB)
