I’m very happy that you’re enjoying the rig Julez! We did in fact check off things that were requested and also I brought a lot of the things learned on Andy’s Airplanes into the rig so a lot if it was already production proven. With the latest version, even more of the things we’ve use in our productions are available to you guys and now I even use it myself a lot of the time (I used to keep to my other custom rigs most of the time).
As owners of AutoRig will have been told via email:
I am happy to announce that the latest version of AutoRig (AutoRig v2.0) is now scheduled for inclusion in the next patch of Messiah after an agreement between useful slug and pmG Worldwide. Current owners of AutoRig will in addition to the free upgrade to v2 recieve a 50% discount for our upcoming product, Walker which is due for release at the end of july/early august as a thank you for the support for development you’ve shown by buying our product.
We have tried to address most, if not all of the issues that have been put to us by our customers. Also, we have added some new features that we wanted ourselves in our animation projects.
The new features include:
- Ribbon spine setup.
The ribbon spine, also known as an IK on FK spine setup, is a combination of the regular
FK spine that you are used to from the old version of autorig with the additional ability
to move the hip, middle and top parts of the character’s spine independantly.
|-Left mouse button will drag them independantly in screen space.
|-Right mouse button will rotate the top and bottom on heading and pitch in parent
coordinates, while the middle control will adjust the zscale, the “tension” of the curve.
|-Double middle mouse button will reset the item to it’s original position and rotation.
You can see a small demo here: http://www.usefulslug.com/files/AutoRigv2_RibbonSpine.mov
- Selection and Display additions.
Selection of the feet’s IK goals are now made easier by having them routed out to an
armature on the screen. LMB selects the heel, MMB selects the toeball, RMB selects the toe.
All the bones can be switched on and off for display using the bones armature. If you add
new bones to the rig you should add them to the Character_VisGrp_Bones group if you want them
to take the new functionality.
You can see a small demo here: http://www.usefulslug.com/files/AutoRigv2_SelectionAndDisplay.mov
SoftIK is new in messiah v3.1 and is a softened IK chain to prevent IK pops. The amount of
softening is animatable and will depend somewhat on the speed of movement as well as the size
of the chain. It is off by default but you can enable it by dragging the softIK values in
the Character_Rig_Behaviour slider. The soft IK is automatically stretchable so there is no
need to add an IKTel if you use it in your own custom rigs.
You can see a small demo here: http://www.usefulslug.com/files/AutoRigv2_SoftIK.mov
- Uniform scale rig
UniformScaleRig.msa is a new script that allows you to scale a rig in messiah uniformly with a
master null and, when run, it will go through the rig and adjust it so that bone lengths and
position keys are correctly adjusted. When you run autorig it is run once on the master null
of the rig, but if you want to for instance scale the upper body using a master null, you can
do so and then run UniformScaleRig from the F5 shelf.
You can see a small demo here: http://www.usefulslug.com/files/AutoRigv2_UniformScale.mov