Autodesk Composite 2011... anyone use it for production?


#1

Does anyone use Autodesk Composite in a production environment? It seems like it can be pretty nice, but may be insufficient for a production environment like ours. Seems like most people just use Nuke, Shake, etc. instead. I don’t see much written up about people having success in a production environment with Composite. I am looking for any thoughts that may be of encouragement or discouragement about the app. I personally seem to like it thus far, but don’t wanna get stuck halfway into a job and realize I have to composite in another app because I underestimated something. Can anyone speak to this?
Thanks chaps.


#2

Tried it briefly. Did a few shots with it for a film.

I REALLY liked it’s workflow and abilities. But it had MAJOR stability issues, crashes constantly. But it does autosave like a champ. Never lost any work. It’s also pretty damn fast, works with 32 bit EXR’s incredibly well.

I know it’s been around for a while but it kind of feels like a 1.0 version to me. Missing a lot of features and options that you’re use to in other other apps.

Here’s a great blog…
http://enigmafx.wordpress.com/

Also Ken LaRue has a good one called blend and comp on autodesks AREA website.

When it was all said and done we couldn’t keep using it because of the crashing issues, lack of plugins, etc.

It has a lot of potential though! Best of luck.


#3

We were previously using combustion for all our compositing (mainly 3d sequences/passes with fx passes etc). With Combustion end these years and migrating to win7x64 last year, we had also Composite2011 with our max seats at this time. We now use it more and more in production, and it is a real amazing product UI and workflow wise.

Nuke is sure a standard nowdays, but products change fast (look three years ago …). Actually Composite (Toxik !) seems pretty unstable, even if we haven’t more problems than with other softwares for what we do. Composite 2012 is around the corner, and I guess it will fix lot of bugs.

For us it is pretty complete, regarding masking/roto, keying, color correction/grading and channels jobs, with current tools being there, some really nice ones (lens blur, etc). Reaction is really nice to have too, even if it could get polished and faster on real complexe comps. Being openFX supported, there is some plugins around (realsmart mblur, genarts sapphires/monster, lenscare, etc). There was some talk last year at siggraph I think, about trapcode particular being ported to Toxik. Nothing more, nothing sure so, but would be just neat !

I see it more and more use by many small/middle studios and freelancers, I see also some Nuke users migrating to it, being finnally faster doing same thing due to better workflow. Seems you have a few days to get into interface, but once into you will love it and be really efficient.
Being bundle with max/maya/softimage put it in everyone hands, so its use will grow. I wouldn’t expect it to become the standard, and think Nuke is here to stay, even if no one can say what will be in three years. We also have to wait and see what it will become, but if it does the job for you, it is definitely a powerfull and efficient product. It actually lack some real community, not really any apart some activity on autodesk aera. Lot of phone and private mail/msg activity since a few months, more and more people coming to it, but not much on forums, you’re right.


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.