I’m trying to apply a bump map on an mia_material_x. The bump is a text that I would like to appear on a metalic surface as if it is engraved into it. My result however never becomes clean text but there is always some noise around it:

What causes this and is it possible to get rid of it using the bump or do I need to use another method?
I have piped the bump map into the overall bump of the mia material x. Changing it to standard bump doesn’t seem to make a difference and also brakes my render for some reason. The scene is lit by an hdr using the mental ray production shaders. The bump is a jpeg made in Photoshop.

Thank you!
