Hi,
Im tring to render motion blur using Arnold in Maya, and am having some difficulties.
I have a cached nCloth simulation, that tears so the geometry changes over time, which seems to be affecting the MB result.
Im rendering with deformation turned on, and on the first frame the mesh renders fine, however when the cloth tears, the geometry becomes transparent, at first i thought i was just gone, however when increasing keys value to around 50, it becomes less transparent, but still keeps some transparency.
The mesh also renders fine with deformation turned off, and i can see the cloth properly on every frame, but then there is no MB without deformation on.
I have tried MB with deformation on, on a normal nCloth cache (where nothing tears) and MB renders fine, which leads me to believe it has something to do with the tearing/changing of the mesh.
Ive read the documentation, but there is no mention of anything to do with this.
Does anyone have any ideas on how to fix this? Any ideas would be much appreciated. I can post an example scene file if my post isn’t clear.
Thanks