Hello!
I want a solution for rendering lots of particles (>1million) in 16bit. Maya’s hardware renderer can’t do it in 16bit and Mental Ray can’t cope with that many particles.
Has anyone used Arnold for rendering particles or nParticles?
It is supposed to be very fast at rendering LOTS of particles, but I just can’t find any meaningful documentation on this topic. The page on the Solidangle website is lacking, somewhat.
Specifically I need to know how to connect up the paticle sampler info node to a colour ramp so that I can render the particle’s rgbPP.
If anyone out there has rendered Maya particles with Arnold, please can you tell me what that connection should be, or if there is any documentation online.
Thanks!






