Armatures bugged deformation


#1

[[[delete]]]


#2

The axes of a bone are x y z like normal object and when you mirror it or scale -1 in one direction then it is geometrically necessary to have one of the axes (x or z) to point in opposite direction than its original. So just look into settings of constrains if it is not making bone to rotate 180 degrees after mirroring.
The problem with skinning armature is natural. Complex anatomical structures can’t be made so easily by mathematical functions. For cartoon like characters bone envelope may be enough. For lowpoly charakters it is vertex groups, and for mediumpoly it is necessary to use other techniques like Lattices, Mesh Deform, driven shape keys. But those are advanced techniques for users who really know their stuff, so there are view tutorials and just a view books.


#3

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