Hi,
I’m not sure if this is helpful and I may I have made some mistakes with this and there probably is an simpler solution.
Suppose have an ik chain with hand joint at where the effector is.
And suppose wanted to control the rotation of the hand joint (the joint at end of the ik chain) and not have it oriented automatically.
Below I’m trying to show how to prevent automatic rotation.
It involves making a duplicate of the existing hand joint. It involves grouping. And it involves point constrain (a way of constraining translation but not rotation).
-
Duplicate the single hand joint.
-
Group the duplicated hand joint and put its pivot at the same place as the original hand joint.
-
Point constrain the group of the duplicated hand joint to the ik chains hand joint (maintain offset on).
-
Parent the hand geometry to the duplicated hand joint.
What I think should happen when the ik chain is moved is the duplicated hand joint moves too becuase its parent does.
And the duplicated hand joint’s rotations shouldn’t change.
Finally because the duplicated hand joint is free of contrains,connections
(since we grouped it), an animator control can be added to the duplicated hand joint to control its rotations.
Hope this is helpful,
cheers
Nate