Title: Aredhel, Elven Ranger - Realtime Character
Name: Andrew Giovannini
Realtime Character Model, Rendered in Unreal Engine 4
Based on the concept art by Conor Burke.
Huge thanks to friends who helped me update and improve on this and to anyone who gave me feedback.
High Poly sculpted and modeled in Zbrush, Marvelous Designer, and Maya. Retopology done with Topogun and Maya.
Hair Card textures were generated from Xgen hair clumps, then hand placed in Maya.
All texturing done in Substance Painter.
Utilized the realistic character shaders, eyes, and teeth from the Paragon Character example provided by Epic.
Dragon Designs on the armor are modified tattoo templates from this website: http://tonobanquetes.com/gallery/dragon-tattoo-designs.html





