Hi everyone,
I’m new to the forum, and I am also getting into 3D modeling in maya. I want to create an interior model for my class. So I want to create a room and reverse the normals of it so I can model on the outside without seeing the opposite sides of the faces.
I am working with maya 2015, and I am following a tutorial just to get started. In the tutorial, he made a box with the rooms dimensions, and opened the custom polygon display options, checked face: normals, and turned on backface culling. then he reversed the normals and then he was left with the opposite faces disappearing, therefore revealing the inside.
When I did the exact same thing in the newer version of maya, I was still left with visible revered faces… so I couldn’t see inside where the normals were facing the right direction. Again, I am fairly new to modeling so I don’t know a lot of techniques yet, but this one seems like one I would use a lot so any help resolving this problem would really be appreciated! I’m sure its just because I’m in a newer version on maya, but I don’t know how to fix it!
Thanks in advance!