Architectural Modeling help


#1

Hi everyone,

I’m new to the forum, and I am also getting into 3D modeling in maya. I want to create an interior model for my class. So I want to create a room and reverse the normals of it so I can model on the outside without seeing the opposite sides of the faces.

I am working with maya 2015, and I am following a tutorial just to get started. In the tutorial, he made a box with the rooms dimensions, and opened the custom polygon display options, checked face: normals, and turned on backface culling. then he reversed the normals and then he was left with the opposite faces disappearing, therefore revealing the inside.

When I did the exact same thing in the newer version of maya, I was still left with visible revered faces… so I couldn’t see inside where the normals were facing the right direction. Again, I am fairly new to modeling so I don’t know a lot of techniques yet, but this one seems like one I would use a lot so any help resolving this problem would really be appreciated! I’m sure its just because I’m in a newer version on maya, but I don’t know how to fix it!

Thanks in advance!


#2

I can tell you how you cn make your normals direction visible and some tools to changing your Normals direction.
In Maya go to the face selection on your room with your RMB.
Press on a Face and then Shift + RMB and then on Face Normals --> Toggle Face Normal Display. Now you can see all your normals direction. Use Reverse Normals to switch the direction of the Normals of the Box to the other Side and Conform Normals to make them all on Outside or all on Inside (works only on selected Faces), so you don’t have Faces with different normals Direction next to each other.

That should help you, at least figure out whats going on.