Architectural Detail (Baroque, Rococo, Floral Repeats etc)


#1

Hi All!

I was wondering if anyone had any advice on how best to model complex floral details common in baroque and rococo architecture?

Danny Rodriguez (an artist on the GOW series) has incredible examples of high poly work. I would love to attempt this but I have no idea where to start.

Thanks :slight_smile:

James

Danny’s Website,

http://www.danrod3d.com/gears-of-war_fountain/

Examples:


#2

ZBrush and patience.


#3

The fountain was just using alpha channels to mask out areas and then displace it.

In your photo referance…it just needs traditional poly skillz.

I did a job just like this for a restoration project with 3d printing.

3d Coat voxels and dynamic tessalation were invaluable techniques.


#4

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