applying noise causes mesh to spaz out


#1

Many times when I click ‘apply to mesh’ under the surface rollout, it crumples up my mesh, regardless of density. Sometimes it absolutely destroys the mesh.

Any ideas where I’m going wrong?


#2

tool>layers
or
tool>morph target > store morph target
you can tone it down threw layers or morph target once your done.

or use surface>maskByNoise


#3

Cheers for the reply.

Well, I do this but the result is nothing compared to the preview. In video tutorials I never see people having this problem.


#4

see this video http://forums.cgsociety.org/showthread.php?p=7516046#post7516046


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.