Applying MoCap to Character is Distorting its Pose


Hello! I’m having trouble applying my MoCap data onto my rigged character. When I align my timeline up to the initial T-Pose and connect my Character to my MoCap Source, the model becomes distorted into a weird stance.

Anyone know what could be causing this and a way to fix it? I’ve noticed the rest of the mocap animation on the model looks funny too when applied (The body continues to move bent backwards)

//image deleted//

LEFT: Model before Mocap applied
RIGHT: Model after Mocap applied (the skeleton on this is the mocap skeleton)


Nevermind! Just got to fixing the problem - had to straighten out the skeleton on the character and mocap version a bit so they match properly!