applying bump on single texture between multi-textures on a shader.


#1

hello fellas!
so here’s the problem, i have these two texture layers (black and white) which i applied through layered method on the shader to the model. now what i want is to apply a bump map on only one of the textures i.e. on black carbon texture, i dont want another texture to be effected by the bump map.
can anyone please help me out that how should i do it with layered method or any other method (other than UDIM)!
thanks

images below–


#2

Hi, this should be a simple fix.
Try using the LayeredShader node, and make two seperate shaders; one for one texture and one for the other. Only plug the bump into the shader which owns the texture you want bumped.