I’ve got a realflow simulation of a human into max and pflow its from a solid emitter so the volume of the human figure is full of particles.
On frame 0 I’ve got the human skin texture mapped onto all the particles from the original object that’s aligned with it using the mapping object operators after frame 1 (when the particles disperse the mapping gets messy…
I need to find a way to lock the surface material to the surface particles
but I’m not sure how to do it. I would assume its in the mapping operator?
also… is there away to assign mapping or a different material to to the inner volume particles? this is less important but would be good to know! using ,particles ID? perhaps?