I’ve tried using the AO shader effect as instructed here :
After that i wanted to experiment some more. I tried using it under Sub-polygon Displacement and later in a Shader Field under Vonoroi Fracture.
Nothing worked.
Could this be a bug or the AO shader just was’t built to work in such ways ?
I’m trying to make a generic rock/stone material that will make broken edges on objects. (R20)

