AO Pass not working


#1

I don’t know what I could be doing wrong. Ignoring how to setup a pass which I’ve got done, I’ve plugged in the AO Shader into the diffuse of an Illumination node then into the surface port. [i]

What is the problem you ask[/i] :slight_smile:

The problem is I’m getting something that represents an alpha channel, not an AO pass.


#2

Turn the alpha slider on the AO black to the top. It’s at 0 by default.

It may be white, I can’t remember.


#3

You mean the bright color and dark color. I’ve changed both from white to black or black to white and I don’t see my AO pass. Also trying to figure out creating an AO channel, basically a two in one question, using the store in channel no luck there either.


#4

I’m talking about the alpha slider, below the rgb.


#5

I’m sorry. I’ve adjusted numerous settings, and nothing it working can you tell me what you mean or show me ? :slight_smile:


#6

On the RGBA silder for bight and dark colors…

Make sure the “A” is set to 1, not Zero.

Zero means the alpha is on. That’s not what you want.


#7

I’ve done that, doesn’t work. I’m going to ask else where as well.


#8

yes it does work.
its really simple to do ao pass.
get xsiambientocclusion, change Dark color alpha to 1,0, plug it to surface port of material, done.


#9

Is your screen coming out entirely black? If so, turn the “maximum distance” to anything other than zero – or give me scene to look at it.


#10

Gonna ask the obvious, is AO turned on under render options?

Just create a empty pass, assign a partition to the selected obj and assign a AO material to that partition.

It really is super easy to do a AO pass, dunno what step you are missing.


#11

Looking at the name and line of questioning, I’m wondering if TalentBear=CreativeSheep?


#12

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