Anyone using VRayScatter?


#1

Hi,

I bought VRayScatter last week, and I’m having a problem with network rendering.

I’ve tried registering at the official forums, and contacting the developers but haven’t had a response yet.

The problem I’m having is animated proxies are appearing to be static on any render nodes - they’re there, just not animating.

If any other users have an idea, that would be very useful.

Thanks,

Steve


#2

Might be kind of the obvious reply, but did you check the “export animation” checkbox (with the correct Frame range) when exporting the VRMesh?


#3

Hi,

Yep.

It renders fine locally - I heard back from the devs this morning on the forum, apparently it’s a bug I found in the build, they’ve uploaded a new version, but I haven’t been able to try it yet.

Cheers

Steve


#4

Hah! Great Job! Good that you revealed that, I’m sure you are not the only one running into that issue although you haven’t got many replies here :slight_smile: That reveals one more time that scatter is mostly used by architects probably for static foliage etc.


#5

Cheers,

yeah I mainly bought it for crowds really, I’ve got some pretty good results, but the main problem I have with it is that it will only work on flat surfaces if the crowd needs to go anywhere.

It will respect the source geometry to start with, but won’t stick to it if they move from their inital position - so, fine for trees, or stadium crowds but not much good for armies.

Unless there’s a way around it…

BTW they were talking about working on a specific crowd product (since they already have a traffic plugin)

Thanks,

Steve


#6

I’m not really that experienced with VrayScatter. But won’t a PFlow with the Vray proxies work? Haven’t really used that exact setup yet, but I guess just making a grid (for eg. an army) of particles stick to a surface shouldn’t be too difficult in PFlow.


#7

Yeah, probably - It was more one of the reasons for buying VRayScatter was to see how far it could be used to do crowds.

Otherwise (from what I understand) it’s a case of baking animations and running it through scripts to align the proxies to the pflow.

Cheers

Steve


#8

[Shameless plug mode on]

how to do that with static objects and either vray or mental ray proxies and pflow is covered on my first DVD (see link below)

[/Shameless plug mode off]


#9

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