Anyone using Kinect?


#1

After seeing all the hacked kinect videos, and examples of the z-depth sensor - I was wondering what it would be like piped into a pflow, e.g. colour from the RGB sensor and depth from the infra-red driving movement of particles…

Not being a coder, I don’t know if there’s any off-the-shelf software to capture both sets of data as video to go into Max, but it could look pretty cool.

Cheers

Steve


#2

I’m also interested, something like a Realflow BIN based mesh export + texture map
would be amazing for a lot of purposes!

Anyone started to experiment with 3ds max / Kinect?

Best, Rob


#3

The only thing I know of is IPIsoft who do the motion capture using PS3Eyes mention a Kinect version of their software on their site, but it’s not available yet.

Cheers

Steve


#4

Just saw this over in General Discussion:

http://www.youtube.com/watch?v=dRPEns8MS2o&feature=player_embedded


#5

Definitely some very interesting things being done with it.

Cheers

Steve


#6

I got a friendly coder to write a video recorder for Kinect for me.

it only outputs an avi at the moment (1xz-depth, 1xcolour), so I just piped it into Trapcode Form rather than PFlow but the results are quite cool.

http://www.vimeo.com/18429562

http://www.vimeo.com/18460913

Problems are the blind spots where the subject occludes the infra-red, and it would be nicer to get closer for headshots (it clips at about 18 inches)

Also hair doesn’t show up particularly well - but as an abstract thing it’s quite cool.


#7

heh, that’s pretty cool!


#8

I like to think of it as Microsoft making amends for the Red Ring of Death :slight_smile:


#9

Cory Mogk posted a video showing connecting Motion Builder to Kinect. You can see it on his blog here.

-Eric


#10

Interesting stuff, cheers.

IPIsoft have posted an early look at their mocap software using Kinect

http://www.youtube.com/watch?v=GCu8KTrC4sc

Although it’s a great gizmo, it looks like their multiple PSEye solution seems a better fit for anything remotely complex (larger capture area for starters)

Still amazing that we have this tech to play with though…


#11

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